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07

UI/UX & product design

Design before decoration. The interface is how the product thinks.

Problem

Pretty screens that cannot be implemented are not design. They are postponement.

We work from the job to be done, through information architecture, into components a codebase can hold. Motion, type, and space are part of that system — not a layer poured on at the end.

  • Files that ignore empty, error, and permission states
  • Design systems that exist as a Figma page and nowhere else
  • Research that never changes a decision
  • Handoff as a dump, not a conversation

Capabilities

What this work actually includes.

01

Product discovery

Interviews, mapping, and prototypes that answer a question, not a deck.

02

Information architecture

Navigation, language, and structure for products with more than five screens.

03

Interface design

High-fidelity UI with the states engineering actually needs.

04

Design systems

Tokens, components, and rules that match the frontend, not a parallel universe.

05

UX writing

The words in the product: errors, empty states, and the sentence that makes a choice clear.

06

Design engineering

We implement when that is the fastest way to keep fidelity.

Technology

Tools we reach for here.

  • Figma
  • Design tokens
  • React
  • Tailwind CSS
  • Motion
  • Storybook

Approach

How we deliver it.

  1. 01

    Start with the work

    What is the user trying to finish, and what does the business need to be true.

  2. 02

    Prototype the hard parts

    The dense table, the permission model, the first-run — not the hero illustration.

  3. 03

    Systematize

    Type, color, components, motion — so new screens do not invent a language.

  4. 04

    Sit with engineering

    Handoff is continuous. Ambiguity is a bug.

Use cases

Where this tends to land.

New product definition

From a problem to a product that can be estimated and built.

Redesign of working software

Keep the domain, repair the experience, avoid a vanity relaunch.

Design system rescue

Align design and code so neither is lying.

Complex B2B interfaces

Density, power, and clarity for people who live in the product.

FAQ

Useful questions.

We can do either, or both. The studio is strongest when design and engineering share the same problem.

Start a project

Start a design project.

A short note is enough. We will come back with questions, not a pitch deck.